Japanese outlet denfaminicogamer recently interviewed the development members of the Atlus-developed turn-based JRPG, Soul Hackers 2, and the Bandai Namco-developed action JRPG Tales of Arise. Plenty of intriguing conversational topics, including history regarding Tales of Arise’s development, are brought up. Producer Yusuke Tomizawa and Director Hirokazu Kagawa from Bandai Namco were present.
Perhaps the most thought-provoking trivia is how early on in its development, Tales of Arise was not supposed to be a “Tales of” game at all. Instead, the title was simply called “Arise,” with the intention of creating a brand-new IP developed by the Tales of team. It was such an innovative project that they weren’t sure if they should affix it to the Tales of IP.
Obviously, they ultimately decided to steer from that path, but it is potentially worth wondering how events could have drastically changed if this wasn’t a Tales of game. Tales of Arise does feel significantly different from previous entries due to its altered approach to combat, presentation, and more minute factors, so I could imagine it as not tied to the brand. Still, I’m glad it is.
Thanks to our team’s Ryuji for translating and sharing this noteworthy information.
In case you missed it, over 2,000 Tales of songs are making their way to streaming services.
Tales of Arise is available on PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC.
Tales of Symphonia Remastered will launch Westward for PlayStation 4, Xbox One, Xbox Series X|S, and Nintendo Switch on February 17, 2023.
Tales of Symphonia was initially released for the Gamecube worldwide before receiving a Japanese-exclusive PlayStation 2 version that added more content. That same version would launch worldwide for PlayStation 3 and then eventually PC via Steam. This upcoming remaster is using the latest versions as the basis, though several new features are arriving, such as skippable events and improved maritime navigation.